Game-based Platform Energy-efficient Virtual Cities
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Stimluate energy awareness of youngsters. Project ENERCITIES offers a game-based learning platform for young people to experience energy-related implications.
The goal is to create and expand virtual cities dealing with pollution, energy shortages, renewable energy etc.
The platform and related education programmes will be piloted in 5 education institutions. European rollout of the platform - accompanied with education materials - is facilitated among 50 education institutions. 26.000 youngsters will use the game-based platform. 6 regional events, 4 game-competitions, 1 community platform, and 1 final conference are organized.
The project makes youngsters (and teachers) aware of energy-related implications and will have the ability to change their energy-aware attitudes and behaviours. The platform is attractive for youngsters: advanced on energy topics, teamwork-oriented, competition-based and community-driven. Education institutions will have a learning tool to upgrade their education programmes.
Project ENERCITIES is co-funded by the European Commission programme Intelligent Energy Europe (programme area: Intelligent energy education initiative)
Expected results
Ultimately, after completion project ENERCITIES must show a shift in energy-aware attitudes and behaviours of youngsters (and teachers) through the usage of the game-based platform and related education materials.
Substantial number of education institutions in Europe used the platform and related education materials to enhance education programmes.
The project ENERCITIES will organize 6 regional events, 4 game-competitions, 1 community platform, and 1 final conference to show and use the game-based platform and to discuss its implications.
Experiences are shared. Development and rollout of the platform and related education materials will be continued.
Extracted from ENERCITIES project page
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