elearning_label_higher_education

Projekty

Developing Online Open Distance Learning E-models for vocational skills education

16 Grudzień 2002
The project seeks to facilitate the development of ''practical skills'' distance learning programmes and to develop best practice models.
E-learning materials are increasingly used to provide underpinning knowledge on training programmes. Such materials have been integrated into a range of courses for vocational learners. Howerver, in order to develop trainees' practical skill, such programmes still require participants' attendance at training institutions.

Addressing the practical nature of certain vocational skill requirements presents an exceptional challenge for educators wishing to use distance-based e-learning methods. There is little formal research on distance learning specifically targeted at practical skills training.

The project will offer a number of contrasting methods to deliver practical skills training.

The project will trial existing Internet technologies ranging from mixed multimedia web page content to web conferencing software. In addition, the project will evolve innovative learning activities and situations designed to develop practical skills, supported by internet technologies. Of prime importance is the evaluation of the techniques and technologies implemented so as to facilitate the emergence of best practice models. Criteria and quality indicators for practical training on the internet will be established. The models will be designed to improve employability.

Outputs: ODF courses with streaming video.
Target groups: secondary schools, adult education centres, ICT private companies

Duration: 24 months
Projekty

University Virtual Resource Centre based on a Distributed Learning Environment

16 Grudzień 2002
The project represents an European dimension attempt for changing learning environment through ICT and ODL in higher education institutions.

The main objective of the project consists in setting up a qualitative learning environment in a network of European universities ensuring an open access to improved methods and educational resources, as well as the best practice applied by partners by outlining an innovative development of ICT-based educational products. This project is clearly oriented to development of innovative practices and services, having in view setting up a virtual resource centre composed of the Distributed Learning Environment (DLE), rising awareness of the impact of ODL and the use of ICT in education.

Among several remarkable outputs foreseen, creation of virtual laboratories crossed with some real devices / equipment is a challenging achievement. By its structure, the virtual resource centre is reproducible, allowing integration of cross-curricular approaches. It will foster collaboration between learners and educators, as well as stimulate multidisciplinary approaches.

Duration: 24 months
Projekty

Science Centre Education: Open Learning via Information Technology

16 Grudzień 2002
The objective of the project is to promote the work of science education experts and the use of out-of-school sources for informal learning.
The Open Science Info is a project based on four European science centres. The group are developing their interactive exhibitions towards open learning environments, to be used for distance learning using information and communication technologies.

The multidisciplinary content of modern science centre exhibitions is large and often unique. Unlike much of the information on the Internet the content is a reliable learning resource. The Internet is already a main way of disseminating information and mobile solutions are an R&D issue. The project will disseminate its results using the European wide organisation for science centres ECSITE.

Outputs:
-case studies and motivation of learning strategies
-mobile internet development
-website linked to 200 science centres and 1000 school-full scale exhibition with hands-on exhibit units
-database of science exhibition ODL solutions

Their target audiences are school groups, teachers and individual learners.

Duration: 24 months
Projekty

Romanian-European eUniversity

16 Grudzień 2002
RE2U project intends to promote a critical and responsible use of ICT aimed at supporting the innovative processes of the Romanian higher education system.
RE2U - Romanian-European eUniversity project aims at developing a European virtual university based on state-of-the-art innovative teaching and learning methodologies and emerging ICTs.

The project will model and implement an innovative teaching and learning
virtual system with significant potential to evolve into a stable body that
will be able to sustain itself by offering good quality eLearning content
and services at regional and European level.

The concrete objectives are as follows:
- to design and implement a platform that will foster the inter-institutional collaboration at national and international level;
- to establish the capacity of quality content production and services
provision in a national and international partnership context;
- to build a training system for the higher education teachers and trainers on the use of ICT for learning;
- to establish a quality system covering higher education institutions,
competencies, learning resources and services in line with the European initiatives;
- to accompany Romanian higher education institutions in their process of institutional, organizational, pedagogical and economic innovation.

Outputs:
- Evaluation of universities strategies for ICT integration in teaching and
learning
- Case studies on European virtual universities
- RE2U model
- Innovative teachers training system (training model, training modules on
design and implement e-learning content and on conducting e-learning
activities)
- Quality system (staff competences, content development, service delivery)
- Implementation of technical infrastructure and pilot run
- Final dissemination conference

Duration: 24 months
Projekty

Intercultural Learning in the Internet

16 Grudzień 2002
Advanced pedagogical methods for on-line learning will use ICT and multimedia-based applications.
This research and development project combining high-quality multilingual content and service product. It will be developed by five European countries with experts from Asia and Middle-East and coordinated by the Finnish Polytechnic of Hame. One of the main focuses of this project will be how one can implement self-regulated and cooperative cultural learning on the Internet.

The technical platform ''The Verkkosalkku Network'' will be studied together with multifaceted pedagogic methods: problem-based learning, interactive assignments, portofolio and digital libraries. An innovative and holistic approach will be applied : rather than primarily text, diversify interaction will be used, including art, comics, games and other inspiring ways of promoting cultural understanding, with respect for European and other cultural heritage.

One of the outcomes will be to increase the cultural competence of teachers and various special user groups like staff of enterprises, minorities, handicapped, immigrants and to promote access to best practices, new methods and educational resources.

Duration: 24 months
Projekty

Collaboratories

16 Grudzień 2002
The aim of the project is to provide infrastructures for collaborative work in child education.
In COLLABORATORIES project the major challenge is to find ways to support children in building and testing models collaboratively across European cultures and beyond. Our objectives are to provide infrastructure for collaborative work; to provide answers for guiding research questions: with whom, how and what kinds of knowledge should children learn at a distance and how best can they be supported in this learning; and to develop learning tools that can be transferable into other domains.

Activities:

· Learning platform that embeds 'active web' materials created by software authoring tool (Imagine), taking learners to the leading edge of what is possible with ICT.
· Llocalised versions of Imagine and guides for learners adapted to their own language.
· Networked laboratories to exploit the connectivity of the web for collaborative construction, setting up new multicultural, multilingual and multimodal approaches to computing, learning and communicating basic competences and creative constructions.
· Evaluating tools, methodology and activities to find 'whether', 'how' and 'why' learning and progress in collaborative skills can occur.
· Teacher training guides enhancing the knowledge and expertise in supporting activities.
· Disseminating 'active web' material in several European languages.

The main target group are students, teachers and teacher training institutions.

Duration: 24 months
Projekty

Game based Learning in universities and lifelong learning

16 Grudzień 2002
The project addresses the concepts of game based learning with a focus on the higher education sector.
Game-based learning has been adopted widely for children's learning. Only recently has it been discussed for learning of adults. This field should be opened to European Universities for student learning but also for continuous education concepts. Game-based learning can achieve high learning results in areas where interdisciplinary knowledge is necessary and where skills such as critical thinking, problem solving in a group and social interaction are of importance.

The games to be adapted, used, and trailed within UNIGAME will focus on their educational, rather than recreational, value. The game selection will focus on social game forms, which are based on current theories of collaborative and community learning. It will be based on research on game-based learning, but also on best practice of using games in group learning. The game forms will mostly be communication oriented, taking also into account user behaviour in mobile technologies and chat environments.

The key-achievements will be:
-best practice examples of game-based learning in higher education and life-long learning (evaluation of concepts and/or products available).
-trials testing the chosen games.
-research results on learning effectiveness and learner acceptance of the game-based learning approach within the different user groups.
-evaluation results on the organisational and implementation issues involved.

Duration: 24 months
Projekty

Managerial Challenges of ICT-based learning

16 Grudzień 2002
It is focused on the assessment of organisational and management requirements facilitating efficient and effective ICT-based learning at Higher Education institutions
The project is concerned with the analysis of the gap between the managerial skills required to run successful ICT-based learning and the managerial skills available at these institutions.

The research of best practices and the development of an information package guiding the process of management of ICT-based learning in Higher Education institutions. The planned results will contribute substantially to higher efficiency and effectiveness of ICT-based learning and will therefore facilitate its wide-spread application and futher development. The results will be reviewed by an independent referee panel representing a number of external bodies dealing with ICT-learning from various perspectives.

The project results will be disseminated using various communication channels, including the project web-site, publications of articles and final report, conference papers, workshop, colloquia.

The partner institutions have been selected on the basis of both specific expertise at each of the partner institutions and their previous co-operation in a number of projects, thus providing for synergies in management of the project and in achieving its results.

Duration: 24 months
Projekty

General Research and New Development in School Libraries As Multimedia Learning Centres

16 Grudzień 2002
The objective of the GrandSlam project is to leverage the metamorphosis of school libraries from multimedia centres to Information and Learning Centres.
The project intends to focus on and qualify the ICT skills of Learning Centre staff together with developing the acceptance of E-learning as a vital tool for encouraging the growth of lifelong learning skills in both formal and community education.

The SLAM project (1999) demonstrated that the school library as a multimedia centre with a staff of media specialists and teacher school librarians, could become an essential focus for new learning styles.

GrandSLAM takes the multimedia centre as the starting point and develops the implementation of new learning principles to provide encouragement for active and individual learning at the heart of the curriculum.

A further objective is to encourage support and/or establishment of Regional Information and Learning Centres as support-centres to the local learning community, acting as a superstructure of the school library and supporting pedagogic development of the curriculum through courses and the availability of pedagogic expertise in a European transnational context.

The project will develop programmes and work experience for librarians, media specialists, teachers and managers working with the school library and looking to develop its use as an integral Information and Learning Centre.

Duration: 36 months
Projekty

A Network of e-Learning Centers

16 Grudzień 2002
The project aims to create a Network of e-Learning Centres and leading organisations in the learning technologies.
It will support a diverse constellation of learning centres around the world, have a strong capacity for developing and delivering teaching-focused technology for effective e-learning experiences and disseminate these experiences to other institutions.

The main objectives of the project are:
-to establish the necessary infrastructure and organisational structure for the network of e-learning centres
-to identify and gather best practice, ''design patterns'', research roadmaps on e-learning and to enhance the dissemination of such results
-to produce guidelines for establishing learning centres.

The activities of this project include the survey, analysis and evaluation of existing e-learning centres, the establishment of the e-LEN network, the design and development of a portal for the gathering and exchange of e-learning resources and expertise and the evaluation of the project's achievements.

The expected outcome consists of the e-LEN portal itself, as well as a number of reports and guides on various organisational, pedagogical and technical issues related to e-learning and e-learning centres. The dissemination of these results is of high priority to this project.

e-LEN's outcomes will interest people from academia and industry, policy makers and e-learning developers seeking guidance and feasible solutions to advance the effectiveness of e-learning.

Duration: 24 months