Web 2.0
3rd Corporate Universities & Ac@demies Summit
At this large-scale event, consisting of 2-day summit and 1-day post-conference workshop, 25+ forward-looking top-level experts will focus mainly on creative design and development of corporate universities, management and leadership skills for a successful mature corporate universities. Furthermore participants will benefit from 3 parallel streams, smaller group discussions and one-of-a-kind digital learning, learning technology & corporate education exhibition.
IADIS International Conference e-Learning 2013
The IADIS e-Learning 2013 conference aims to address the main issues of concern within e-Learning. This conference covers both technical as well as the non-technical aspects of e-Learning.
GrinWeek
Del 11 a 15 de febrero se celebrará GrinWeek, una semana en la UGR para el aprendizaje abierto en Internet. GrinWeek es un evento abierto a toda la Universidad de Granada y a la ciudadanía en general en el que se pretende reflexionar y debatir sobre el empleo de la tecnología en el aprendizaje.
Se contará con la participación de los expertos David Alvarez, Fernando Trujillo, Daniel Torres, Esteban Romero y Mariano Hernán. Entre los temas que se abordarán destacan, entre otros: las formas de aprender en el siglo XXI, el papel de la Web Social en el aprendizaje y el desarrollo profesional, las redes personales de aprendizaje, el conocimiento abierto, y Web 2.0 y Ciencia.
Ya está abierto el plazo de inscripción, que es gratuita y abierta a todo el mundo. Apúntate para asistir a todas o a algunas de las sesiones: http://grinugr.wikispaces.com/GrinWeek.
Edmodo
Edmodo helps connect all learners with the people and resources needed to reach their full potential
Facebook et ses pratiques en collège et lycée
Le Clemi Dijon a réalisé en février et mars 2012 une enquête sur les pratiques des élèves sur Facebook en collège et en lycée. Plus de 4 000 collégiens de toute l’académie (collèges ruraux, de périphérie, de centre ville…) et plus de 1 400 lycéens ont répondu, ce qui donne aux résultats de cette première enquête tout leur sens.
JIM-Studie 2012 - Jugend, Information, (Mutli-) Media
Für Jugendliche bleiben Soziale Netzwerke ein zentraler Aspekt der Internetnutzung. Online-Communities zählen neben Suchmaschinen und Videoportalen zu den drei am häufigsten ausgeübten Anwendungen im Internet und werden von insgesamt 78 Prozent der 12- bis 19-Jährigen zumindest mehrmals pro Woche genutzt. 57 Prozent besuchen die eigenen oder fremden Profile im Netzwerk sogar täglich. Dies belegen die Ergebnisse der JIM-Studie 2012 (Jugend, Information, (Multi-) Media).
Diploma Safe Internet
The Diploma Safe Internet is a free curriculum for students from grade 5 to 8 in elementary education. The aim of the curriculum is to make children aware of their actions on the Internet and their skills to make responsible use of the Internet and digital media. The curriculum has an educational function for children, teachers and parents.
SchulWiki Köln
Das SchulWiki Köln ist die gemeinsame Lernplattform für Kölner Schulen, die es ermöglicht offene Lehrinhalte zu entwickeln und bereitzustellen. Das Wiki kann dabei helfen, digitale Medien und kooperative Arbeitsformen in den Unterricht der Schulen zu integrieren und das individualisierte Lernen zu fördern. Dabei profitieren nicht nur die Kölner Schulen von den Ergebnissen, sondern alle Besucher des SchulWiki Köln.
Creativity in learning through Social Computing and Game Mechanics in the Enterprise
Much social creativity involves human collaboration through and about artifacts that embody collective knowledge resulting from the collaboration. It can be a catalyst to enable European SMEs and large organizations to adopt and sustain new approaches to learning by fostering non-linear and non-standard thinking and allowing promising ideas to be transformed into new processes, products, services or business models
To this end COLLAGE will exploit new synergies between the social Web phenomenon, emerging Web analytics, collaboration and gaming technologies to energize and enable social creativity in learning. It will design, develop and validate an innovative cloud-enabled Social Creativity Service-Set that will support the interlinking of learning processes and systems with (i) social computational services for inspiring learners,
(ii) social affinity spaces for leveraging expression and exploration, and (iii) social game mechanics for supporting social evaluation and appreciation of creative behaviour.
The COLLAGE service set will be applied to enhance creativity in the learning processes of: FIAT SEPIN, which provides training to the Fiat Group and its automobile ecosystem; CEDEP, the executive education consortium; and WAAG, the creative technology society. COLLAGE will aim to generate:
- Economic impact by enabling SMEs and large organizations to capitalize on the creative capabilities of their employees through new value creation.
- Technological impact by advancing leading edge technologies (context-aware computing, web analytics and social computational systems) towards creativity support.
- Impact on TEL by providing an open-source service-set for social creativity able to mash-up with existing learning processes and solutions.
- Scientific impact by advancing research in prominent research areas such as creativity models for learning, game-based learning and social recommender systems.
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