call for widgets
The 5th widget competition by the ROLE Project is now open!
The ROLE project opens the 5th competition on the development of widgets useful for self-regulated learning. You have three weeks to submit your widget specifications. The winners will be announced on November 5th and will then have two months to develop their widget, after which they will receive their prize in value of 500€ or an IPad. The winner of this second round will be announced on 22nd January 2013.
The ROLE project is an international initiative centered around the idea of helping teachers create open personal learning environments for their students. The widget competition is based on this philosophy and is aimed at developing widgets that would be useful for employees of a company involved in a self-regulated learning process.
The widget specifications, that should include a description, a screenshot, a use case, and a link to a prototype (if available), can be submitted until October 21st. The jury will select the winners of this first round who will then have two months to develop their widget under the support of a ROLE Partner. Each of them will then receive a prize in value of 500€. The winner of this second round will be announced on January 23rd 2013. The widgets should enhance the learner’s experience in activities such as planning and organizing learning process, creating and manipulating learning content, training and testing, reflection and evaluation, etc.
IMPORTANT DATES
Submission Start: 20 September 2012
Submission Deadline (Widget Specifications): 21 October 2012
Winners Announcement (Round 1): 05 November 2012
Submission Deadline (Widgets): 06 January 2013
Winner Announcement (Round 2): 22 January 2013
More information on terms and conditions can be found at http://www.role-project.eu/WidgetCompetition.
4th ROLE Widget Enchantment Competition: submission is now open!
The first ROLE Widget Enchantment
Join the competition – create a widget – win a prize!
The ROLE project has opened an iterative competition on the development of widgets to enchant users and learner communities. Developers benefit from the wide range of the project’s test beds and receive valuable feedback as well as access to future market winning technologies. The winner will receive a prize worth 500€, e.g. a webpad, a smartphone or the entrance fee to exclusive events!
IMPORTANT DATES
Submission deadline: 15 July, 2011
Winner announcement: 31 July, 2011
MORE INFORMATION
Responsive Open Learning Environments
ROLE’s cross-disciplinary innovative approaches deliver and test prototypes of highly responsive digital learning environments, offering breakthrough levels of effectiveness, flexibility, user-control and individualisation. ROLE follows an open approach thereby offering all interested parties to participate in this major endeavour.
ROLE’s stakeholders range from learners to teachers, from employers to education service providers and learning material vendors, from university to further-education organisations. Their needs are continuously integrated into ROLE, thereby ensuring that significant benefits arise for the learners, their communities, employers, TEL developers and society in general.
Learning is a highly individual experience. Therefore, ROLE enables learners to create and their personal learning environment, and thus their individual learning experience. The ROLE approach offers adaptivity and personalisation specifically in terms of the contents and services that comprise the entire learning environment and its functionalities. This approach permits individualisation of the components, tools, and functionalities of a digital learning environment. Learning environment services can be combined to generate (to mashup) new components and functionalities while addressing the needs of the learners as well as of the organisations accrediting and/or certifying the learning activities. This approach empowers learners themselves to generate new tools and functionalities according to their needs, and can help them to establish a livelier and personally more meaningful learning context and learning experience. At the same time, organisations are able to control and stir the assembly of the learning environments to ensure the acceptability of the learning activities and outcomes.
First results are available through the ROLE showcase, available at http://www.role-showcase.eu/ . Here, successful tools and learning environments are provided to exemplify how ROLE can be successfully employed in all stages of life-long learning after leaving high school. Furthermore, learners, teachers and organisations testify about their successful use of the ROLE approach in various learning scenarios. ROLE’s generic framework uses an open source approach, interoperable across software systems and technology. Hence, any tool created by an individual is available from a pool of services and tools to all learners via the internet, no matter which learning environment, operating system or device they use or subject matter they learn. A highly active community is continuously promoting new results, ideas and approaches. Join us at the LinkedIn ROLE group: http://www.linkedin.com/e/gis/1590487
Extracted from ROLE


