eLearning Papers seeks contributions about Game Based Learning in both sections: In-Depth and From the Field. Deadline June 3, 2011
In parallel to the phenomenal rise of the digital game development industry through time, the acceptance of games in other sectors has also been changing. Computer game skills have been increasingly applied in almost all areas of human activity within modern societies. Digital games have now been embraced by the academic research community as a research topic, as well as discovered by the education sector as a highly interactive media that can support and foster learning. As a popular and powerful media, computer games are being considered for use in various education and training settings to motivate learners, to focus their attention, and to help them to construct meaningful and permanent records of their learning.
Games have high presence in informal segments of learning – but in formal education, games are still often seen as an unserious activity and the potentials of games for learning remain undiscovered. However, when evaluating games with their children, 85% of parents believed that computer games contributed to learning as well as providing entertainment.
Beside fantasy and fun elements, games have potential to foster players’ ability to communicate and interact with others during gameplay. Computer games can help players to think critically when they are required to construct connections between virtual and real life. Game-like learning environments can provide motivating interdisciplinary learning settings, creating opportunities that could improve student collaboration skills as well as help them learn new concepts and synthesize new information. Games have also been praised for the potential they offer in learning business leadership and other skills by practicing in a safe environment.
The potential of Game Based Learning (GBL) is still underestimated. It can play a major role in renewing learning as it is perceived by learners in all levels of education and training systems. eLearning Papers seeks contributions about mixed realities, virtual worlds and gaming in both sections: In-Depth and From the Field.
We specifically invite contributions which address one or several of the following issues:
- Innovative game based learning technologies, applications, tools and environments
- 3D virtual worlds supporting learning, e.g. in language learning or leadership training
- Use of mobile games and location-based technology for learning
- Innovative applications of mixed realities for learning
- Use of simulations in education, corporate training and military
- Technology for massive multiplayer online games (MMOGs) for learning
- Interactivity design in game based learning applications
- Player immersion and learning
- Case studies and best practices in GBL
- Social and collaborative aspects of GBL
- Implementation issues associated with GBL
- Learning design, good gameplay and instructional theory for GBL
- Use of role plays for learning and training
- Assessment and evaluation in GBL
- Gender, age, cultural and ethical issues in GBL
- Rating of games for learning
- Accessibility of games for learning
Professor DI Dr. Maja Pivec, University of Applied Sciences FH JOANNEUM in Graz, Austria
The submissions need to comply with the following guidelines:
- Submission language: English
- Title: must effectively and creatively communicate the content of the article and may include a subtitle.
- Executive summary for In-depth section should not exceed 200 words.
- Executive summary for From the field section should not exceed 50 words.
- Keywords: up to five relevant keywords need to be included.
- In-depth full texts: articles should range from 4,000 to 6,000 words.
- From the field texts: texts should not exceed 1,200 words.
- Conclusions: special importance is given to the representation of the conclusions, which should be clearly stated both in the summary and at the end of the article.
- References: All the references must be adequately cited and listed.
- Author profile: author name, institution, position and e-mail address must accompany each submission.
- Images: Please send high resolution JPEG files
See the complete guidelines at: Instructions for writers
Major changes will take place by 2030 if school education is based on the active participation of the students themselves; the enthusiasm and engagement of digital natives constitute the new milestone for our educative systems.
The UK Survey of Academics 2012 examines the attitudes and behaviours of academics at higher education institutions across the United Kingdom. Published in May 2013, the objective of the study is to provide the entire sector with timely findings and analysis that help them plan for the future.
The survey, funded and guided by Jisc and Research Libraries UK and conducted by Ithaka S+R, covers a range of areas: from how academics discover and stay abreast of research, to their teaching of undergraduates; how they choose research topics and publication channels, to their views on learned societies and university libraries, and their collections.
The Survey of Academics 2012 confirms that the open web is the first port of call for academics starting research. It also confirms that libraries have an important role to play in both surfacing open content on the web and ensuring open content is accessible through library systems.
Key findings include:
Access limitations – While 86% of respondents report relying on their college or university library collections and subscriptions, 49% indicated that they would often like to use journal articles that are not in those collections.
Use of open resources - If researchers can’t find the resources or information they need through their university library, 90% of respondents often or occasionally look online for a freely available version.
The Internet as starting point – 40% of researchers surveyed said that when beginning a project they start by searching the Internet for relevant materials, with only 2% visiting the physical library as a first port of call.
Following one’s peers – The findings suggest that the majority of researchers track the work of colleagues and leading researchers as a way of keeping up to date with developments in their field.
Emergence of e-publications – The findings show that e-journals have largely replaced physical usage for research, but that contrasting views exist on replacement of print by e-publications, where print still holds importance within the Humanities and Social Sciences and for in-depth reading in general.
The Networked Learning in Higher Education, Lifelong Learning and Professional Development Conference, which will take place at the University of Edinburgh, 7-9 April 2014, is now accepting paper submissions.
The 9th Edition of this international conference will provide a place for researchers and practitioners involved in network learning to meet and exhange ideas. Keynote Speakers will include Professor Neil Selwyn & Professor Steve Fuller. All submissions will be peer reviewed, and accepted papers published in conference proceedings.
Further details on submission at:
Full Conference Details can be found at: http://www.networkedlearningconference.org.uk/
“Children and parents: internet use and perception” is a study carried out in January 2013 in France to analyse the perception, sometimes divergent, of parents and children about the use of Internet.
Commissioned by the Institut Français d'Opinion Publique (IFOP) to RSA on the occasion of the Safer Internet Day 2013, celebrated on 5 February, the study counted with the participation of 403 young people aged 11 to 17 and 402 parents.
The survey focused on five main areas: context of Internet use by children, perceived level of safety on the Internet, Internet behaviour, perceptions and attitudes on social networks, experiences of children and their rights on the Internet.
"The EUROCALL Review" is a biannual online magazine published by the European Association for Computer Assisted Language Learning (EUROCALL), a network of language teaching professionals.
Edited by EUROCALL's President, Ana Gimeno, member of the Department of Applied Linguistics, Universidad Politécnica de Valencia (UPV), the publication includes regular section offering information about Computer-Assisted Language Learning (CALL) issues, upcoming events, special interest groups (SIGs), on-going projects, recommended websites, reports and good practice examples in language learning, among other subjects.
EUROCALL aims to:
- promote the use of foreign languages within Europe
- provide a European focus for the promulgation of innovative research, development and practice relating to the use of technologies for language learning
- enhance the quality, dissemination and efficiency of CALL materials
- support Special Interest Groups
The OpenCourseWare programme of the University of Alicante (Spain) offers more than 350 free and open courses, making it one of the top contributors in Spanish to the international OpenCourseWare Consortium.
Hundreds of teachers have already participated in the OCW-UA project since its creation in 2007 as one of the major initiatives from the University to allow the promotion of open knowledge, improve the quality of teaching materials and increase their distribution.
In 2011 the University of Alicante was awarded with the Landmark Site for OpenCourseWare Excellence for its materials and innovations, including integration with institutional repositories, export-to-wiki functionality and search and discoverability tools.
The concept Teaching 4.0 is the result of uniting the use of participatory networks, online tools and digital content available in the Internet, and adding educational material generated by teachers in traditional media (offline) and using ICTs (online).
The Universitat de les Illes Balears (Spain) is a pioneer in the implementation of this 4.0 concept, where professor Antonio Fernández-Coca combines face-to-face teaching, following the traditional parameters, with the external support of relationship marketing and ICT tools (such as online videos and social networks) to produce specific content aiming to support teaching in an open and shareable way.
The Teaching 4.0 website developed by professor Fernández-Coca shares the learning and teaching materials produced under a Creative Commons licence for the subject Graphic Expression in Construction, part of the UIB’s Construction Engineering degree curriculum.
Teaching 4.0 is the winner of the Universia Open Course Ware 2012 contest, organised by the Spanish Ministry of Education, Culture and Sports and Universia.
Click here to see a video where professor Fernández-Coca explains his Teaching 4.0 concept (in Spanish).
ARTinED project resources are now ready on the website for all European primary schools. This European Union funded project is designing innovative methodologies to both improve the teaching of any primary school subject by using the arts and using the arts to improve creativity, engage and inspire children to learn.
ARTinED - A new approach to education using the arts http://www.artined.eu/index.html
is a significant European Union funded education project that has been designing innovative methodologies to:
· To improve the teaching of any primary school subject by using the arts
· Using the arts to improve creativity, engage and inspire children to learn
ARTinEd has created:
· A methodology
· In-service training course
for teachers and authority curriculum experts to enhance European teachers’ knowledge and confidence in using the arts in their daily teaching in any school subject.
About using the resources
ARTinEd is now open to primary schools across Europe (ages 6 to 11) to pilot the resources that have been prepared and tested. You can use the resources now and in to the future, it is important for the project that we know you are using them. All the information you need is available on the project website in the resources section http://www.artined.eu/resources.html . If you would like to be involved please complete the form below.
What you will do
The project has made a primary level course on the environment that includes different art forms. Each school can use one or as many parts of the course as they wish.
You will need to request that a page is created on ARTinED Wiki for your school so you share in text, pictures and videos the work your students have completed. Just write to joel.josephson AT joel-josephson DOT org with the name of the school, after you register on the wiki (full name please). http://artined-eu.wikispaces.com/home