Creativity
ONLINE EDUCA BERLIN 2013: Call for Proposals now open
What role does technology play in promoting creativity and innovation? How is the world of learning changing, and how can technology help us change the world? Proposals are now being accepted for this year's Online Educa Berlin 2013, which will focus on these questions.
Proposals are being accepted from now until June 3 for Online Educa Berlin 2013, to be held December 4-6 in Berlin. This year's event will encompass:
eLearning Papers: Call for articles on Mobile Learning open until November 19th
While learning has always expanded beyond the walls of the classroom, the proliferation of devices and applications, which have greatly expanded when, where and how information can be accessed and stored, brings this issue to the fore. How have such devices had an impact in learning, and what role may they play in the future? This issue hopes to showcase practical examples and generate serious reflection on an emerging topic.
Today’s youth are growing up in a world very different from the world their teachers or parents knew when they were young. Where and how they learn is changing as mobile learning and social networking become part of their every day life. Ubiquitous access to social media, tools and knowledge resources is taken for granted, while passive teacher-directed work dominates life at school.
Open, social and participatory media have significant potential to transform learning and teaching. They offer numerous ways to communicate, collaborate and connect with peers. The range of free educational resources and tools is rapidly increasing. Cloud computing has enabled free or inexpensive access to applications that were once available only to those who were willing to pay premium license fees.
The gap between the potential and actual use of technology in education is a paradox. eLearning Papers seeks to facilitate the sharing of innovative and creative uses of technology to support learning among its readers. The upcoming 32nd issue focuses on mobile technology applications and their potential to enhance learning within the broad spectrum of education and training. Papers are welcome on any aspects related to the use of open, social and participatory media, cloud computing or mobile learning. Some suggested focus areas are listed below.
- How do mobile devices enhance learning and creativity?
- Mobile learning and creative classrooms
- OER for mobile learning
- Mobile learning management models and strategies
- Learning design for mobile learning
- Mobile learning platforms, devices and operating systems
- Authoring tools and technologies for mobile learning
- Content design and development for mobile learning
- Platform specific applications for learning
- Augmented reality in education
- Mixed reality and mobile devices supporting learning
- Mobile devices and schoolwork, in classrooms and beyond
- Mobile devices supporting performance and learning at work
- Low-tech mobile learning, e.g. the power of SMS
The article submission deadline is November 19th, 2012. The provisional date of publication is December, 2012. For further information and to submit your article, please contact: jimena.marquez@elearningpapers.eu
Guest editor: Prof. Dr. Martin Wolpers, Fraunhofer-Institut für Angewandte Informationstechnik FIT
eLearning Papers Call for Papers on Changing schools and creative classrooms: 21st century teachers and their new roles
eLearning Papers seeks submissions for the issue 30 Changing schools and creative classrooms: 21st century teachers and their new roles. This issue explores the new role of teachers in 21st century learning contexts, focusing on the challenges they face and the changes in teaching practice caused by the rapid spread of educational technologies and the evolution towards creative classrooms and open educational resources. Deadline: 10 August 2012.
We are interested in contributions that address: national policies, methodologies, new tools and resources, the teacher-student relationship or class organization, among others. Guest editors: Hans Laugesen, GL - the National Union of Upper Secondary School Teachers. Jim Devine, JD Policy, Projects Innovation, EDEN Fellow (and former President, IADT, Dublin)
Click here to read the complete Call for Papers
Workshop "Computational tools fostering Creativity in Learning Processes" at ECTEL2013
Call for Workshop Papers
"Computational tools fostering Creativity in Learning Processes" (CCL)
ECTEL 2013 conference: 18 September 2013
http://ccl2013.iit.demokritos.gr/cfp
Paper submission: 12 July 2013
Learning can be viewed as a continuous iterative cycle through the processes of imagining, creating, playing, sharing and reflection. Learners develop and refine their abilities as creative thinkers. They learn to develop their own ideas, try them out, test the boundaries, experiment with alternatives, get input from others, and generate new ideas based on the feedback and their experiences.
Fostering creativity in learning is increasingly seen as a key direction and focus for pedagogic approaches. Creative activity grows out of the relationship between the learner and the world of his or her educational context, as well as out of the ties between an individual and other learners.
In this workshop we focus on the study, design, development and evaluation of emergent computational tools that aim to leverage creativity in learning processes.
A Framework for Teachable Collaborative Problem Solving Skills
ONLINE EDUCA BERLIN 2013
Issue 32 of eLearning Papers on Mobile Learning published!
The 32nd issue of eLearning Papers focuses on mobile technology applications and their potential to enhance learning within the broad-spectrum of education and training. The articles clearly demonstrate that mobile learning is moving beyond its early infancy.
This latest expansion is accelerated by the increasing penetration of smart phones and the ecosystems that they have enabled. In this environment, the student population has become more diffuse, but also more connected.
The issue features a wide range of topics, describing research ranging from eportfolios, serious games and OER for mobile learning scenarios. Furthermore, articles discuss the vendor’s perspective and describe two studies for developing and using mobile devices in advanced learning scenarios.
eLearning Papers 32 that has been guest edited by Prof. Dr. Martin Wolpers, Fraunhofer-Institut für Angewandte Informationstechnik FIT and Tapio Koskinen, www.elearningpapers.eu, Director of the Editorial Board, includes the following articles:
Progettare e sviluppare applicazioni di apprendimento mobile nell’ambito di team di studenti di diversi paesi
Questo articolo descrive un progetto di collaborazione internazionale in cui alcuni studenti di diverse università hanno progettato e sviluppato applicazioni di apprendimento mobile lavorando insieme in team interdisciplinari e usando media sociali e mobili. Gli autori descrivono il concetto, lo svolgimento e i risultati di questa collaborazione, prendendo in considerazione anche le difficoltà della progettazione e dello sviluppo di applicazioni di apprendimento mobile in team virtuali.
Le risorse educative aperte (OER) nell’era mobile: la compatibilità dei repository di contenuti per dispositivi mobili e le tendenze future
Gli oggetti di apprendimento e il contenuto aperto sono stati menzionati, rispettivamente, nei rapporti Horizon 2004 e 2010, che prevedevano che avrebbero avuto un impatto a breve termine per via dell’offerta sempre più ricca di contenuti aperti gratuiti su Internet. I repository di risorse educative aperte (OER) dovrebbero adattare le loro funzionalità in modo da permettere ai dispositivi mobili di accedere ai contenuti.
A partire da una revisione della letteratura sulle ricerche condotte tra il 2007 e il 2012, gli autori sintetizzano le tendenze recenti nel settore degli oggetti di apprendimento sui dispositivi mobili sotto tutti i punti di vista: creazione, pubblicazione, ricerca, acquisizione, accesso, utilizzo o riutilizzo. Presentano inoltre i risultati di un sondaggio realizzato presso 23 proprietari di repository educativi sull’accessibilità attuale e futura dei loro repository per i dispositivi mobili. Infine, dopo aver identificato per gli utenti le caratteristiche dei principali repository di risorse educative aperte, presentano le tendenze che si profilano e anticipano i loro futuri lavori.


