Game-Based Learning (GBL)
COIED 2012 Contextos de aprendizagem em ambiente digital
A COIED 2012 realizar-se-á entre 8 e 19 de outubro de 2012, tendo como tema geral orientador Contextos de aprendizagem em ambiente digital.
Durante o período de 8 a 19 de outubro de 2012, serão realizadas nove Webconferences e três sessões no Mundo Virtual Second Life, com oradores convidados. Realizar-se-ão ainda oito apresentações de Artigos de Investigação e oito apresentações de Boas Práticas, selecionadas de entre os trabalhos submetidos pelos participantes.
A Conferência Online de Informática Educacional é acreditada pelo CCPFC (Conselho Científico-Pedagógico da Formação Contínua) como ação de formação, na modalidade Curso de Formação, com 0.8 créditos (20 horas). Para os efeitos previstos no artigo 5º do Regime Jurídico da Formação Contínua de Professores, a presente ação releva para efeitos de progressão em carreira de Educadores de Infância e Professores dos Ensinos Básico e Secundário.
A acreditação da COIED obedece a regras que serão divulgadas oportunamente.
Para efetuar a sua inscrição, basta carregar no botão Registar existente no canto superior direito.
O eBook da COIED 2011 pode ser consultado aqui.
Nyt pelittää! Opas strategisen joukkueroolipelin rakentamiseen
Nyt pelittää! Opas strategisen joukkueroolipelin rakentamiseen kertoo, kuinka ainutlaatuinen, elämyksellinen ja pedagoginen joukkueroolipeli toteutetaan. Opas tarjoaa tietoa, jota voi vapaasti hyödyntää ja soveltaa joukkueroolipelitilanteen mukaisesti.
Nyt pelittää! -pelin on ideoinut, suunnitellut ja toteuttanut Sometu (Sosiaalinen media oppimisen tukena) -verkosto. Peliä on pelattu vasta yhden kerran Hämeenlinnassa kevään 2012 ITK (Interaktiivinen tekniikka koulutuksessa) -konferenssissa, joka on Suomen suurin tieto- ja viestintätekniikan opetuskäytön tapahtuma. Verkoston pelinrakentajat lupaavat, että pelin toteuttaminen tämän oppaan neuvojen mukaan on luova ja innostava oppimiskokemus niin pelinrakentajille kuin pelaajille.
1st International Workshop on Pedagogically-driven Serious Games (PDSG 2012)
In conjunction with EC-TEL 2012
Accepted authors will be invited for a special issue in the International Journal of Technology Enhanced Learning
Technology Enhanced Learning is a promising area where Serious Games can have an impact beyond pure entertainment. Despite this potential, two issues stand in the way of achieving learning effects:
- Few pedagogical theories are sufficiently formalized to allow implementation
- Pedagogical principles are implicitly implemented in the game story, structure, and characters, so that it is very difficult to test different theories on the same game mechanics. This results in low reusability and high costs
To address these issues, this workshop focuses on:
- Formalizations of pedagogical theories potentially capable to drive the elements in a game's world, such as narrative and characters' behaviour
- Game frameworks based on storytelling, explicit game mechanics and intelligent agents that can provide an environment to implement pedagogical formalizations
Call for papers - International Conference 'The Future of Education'
Call Deadline: 14-Nov-2012. The third edition of The Future of Education International Conference will take place in Florence, Italy, on 13-14 June 2013.
The objective of The Future of Education Conference is to promote transnational cooperation and share good practice in the field of innovation for education. The Future of Education Conference is also an excellent opportunity for the presentation of previous and current educational projects.
Call for Papers:
The conference focuses on the following thematic areas:
- Innovative Teaching and Learning Methodologies
- Education and New Technologies
- Media Education
- E-learning
- Learning Games
- Studies on Education
- Studies on Second Language Acquisition
- Art Education
- Music Education
Please notice that this list is not exhaustive and other topics will be taken into consideration.
The Call for Papers, within the New Perspective in Science Education Conference, is addressed to teachers, researchers and experts in the field of science education as well as to coordinators of science and training projects. Experts in the field of science teaching and learning are therefore invited to submit an abstract of a paper to be presented during the New Perspective in Science Education international conference. The abstract should be written in English (between 200 and 500 words) and sent via email to science@pixel-online.net no later than 14 November 2012.
Mundo sonoro (biblioteca escolar digital)
Mundo sonoro es una unidad de aprendizaje e investigación para trabajar, de forma lúdica y motivadora, aspectos sonoros cotidianos, con sus objetivos, contenidos, actividades… Bajo el eje del sonido, se presentan capítulos que nos permiten navegar entre pantallas para trabajar, individualmente o en grupo, de forma activa y dinámica. Este material puede ser utilizado por los alumnos y profesores del Segundo y Tercer Ciclo de Educación Primaria, aunque algunas de las actividades pueden desarrollarse también, con la correspondiente adaptación, por alumnos de Educación Secundaria Obligatoria.
Este ODA nos permite interactuar con Bat, el murciélago, a través de una serie de capítulos que permiten navegar entre pantallas para trabajar, individualmente o en grupo, de forma activa y dinámica, el interesante tema del sonido. Este material podrá ser utilizado, fundamentalmente, por los alumnos y profesores del segundo y tercer ciclo de Educación Primaria, aunque, a buen seguro, algunas de las actividades podrán desarrollarse también, con la correspondiente adaptación, por alumnos de Educación Secundaria Obligatoria.
Lea la guía didactica aquí.
Project GREAT Findings from online survey
The survey is one of the tools used in the research phase for the partnership while looking to gather information about the existence and the use of games for learning and training within the partnership countries: Portugal, Austria, Italy, Romania, Turkey as well as in other European countries.
The aim of this survey was to call industry and learning organizations, within the different countries, for their cooperation and collaboration. The Target groups selected were: Trainers and Teachers; Training providers; Training VET and Higher Educational Organizations.
Project GREAT Expert Group Report
In late February, in Graz, a group of experts from Romania, Turkey, Portugal, Austria, Germany, Austria and United Kingdom, selected by the different partners shared with the GREAT Team their knowledge and experience, exploring game based learning (GBL) methodologies as a useful tool for education and training.
The aim of this meeting was to give an insight on the training and teaching process in several European States, discussing how people can acquire new competences to the labor market, reflecting on the possibilities offered by new methodologies on learning.
VS-Games '12 - 4th International Conference on Games and Virtual Worlds for Serious Applications
The term 'Serious Games' covers a broad range of applications from flash-based animations to totally immersive and code-driven 3D environments where users interface with large volumes of data through sophisticated and interactive digital interfaces. This shift towards immersive world applications being used to support education, health and training activities marks the beginning of new challenges that offer real scope for collaborative and multi-disciplinary research solutions, and real opportunities for innovative development.
The conference aims to ask and search for answers to the following questions:
In what ways are games and virtual world applications effective tools?
- What founding theories and approaches are emerging to support the field?
- What and how can different technologies contribute to build ever better serious games?
- What are the benefits of serious games for end-users and stakeholders? How can benefits be assessed?
- What are the technologies (e.g. applications, platforms, engines) that are most effective in which areas and for what targets?
- What cross-disciplinary approaches are emerging to support design, development and implementation of the technologies?
- How and for what benefits is user generated content supported?
Researchers, developers, practitioners and decision-makers working with or applying serious games in their communities are invited to present papers in the following two main streams of the conference: games and virtual world applications for serious applications.
Read the Call for Papers here.
Deadline for paper submissions is 1 June 2012.
VS-Games '12 - 4th International Conference on Games and Virtual Worlds for Serious Applications
The term 'Serious Games' covers a broad range of applications from flash-based animations to totally immersive and code-driven 3D environments where users interface with large volumes of data through sophisticated and interactive digital interfaces. This shift towards immersive world applications being used to support education, health and training activities marks the beginning of new challenges that offer real scope for collaborative and multi-disciplinary research solutions, and real opportunities for innovative development.
The conference aims to ask and search for answers to the following questions:
In what ways are games and virtual world applications effective tools?
What founding theories and approaches are emerging to support the field?
What and how can different technologies contribute to build ever better serious games?
What are the benefits of serious games for end-users and stakeholders? How can benefits be assessed?
What are the technologies (e.g. applications, platforms, engines) that are most effective in which areas and for what targets?
What cross-disciplinary approaches are emerging to support design, development and implementation of the technologies?
How and for what benefits is user generated content supported?
Researchers, developers, practitioners and decision-makers working with or applying serious games in their communities are invited to present papers in the following two main streams of the conference: games and virtual world applications for serious applications.
Read the Call for Papers here.
Deadline for paper submissions is 1 June 2012.


