learning/ teaching scenarios

Directory

Digital learning content: a designer's guide

25 January 2012

This guide is for anyone with an interest in helping others to learn. You may be a teacher, trainer, lecturer or coach. You may be a subject expert with knowledge you want to share or an experienced practitioner who wants to pass on their tips. You may already be a creator of learning content, looking to update their skills. Whatever your interest, this guide will help you to design learning materials that really make a difference. Digital learning content takes a wide variety of forms, including tutorials, scenarios, podcasts, screencasts, videos, slideshows, quizzes and reference materials. This guide provides you with fundamental principles that you can apply to any content creation activity as well as practical information relating to specific content types. We are fast approaching a point where all learning content will be digital and online. It's time to join the revolution, to contribute as much as you consume. Your learning journey starts here.

Directory

Learning Scenarios. Preparing together for the future of corporate learning

09 December 2011

This website and the related workshop use scenario planning as an unique opportunity for those involved in defining strategies for Learning and Development within the workplace to consider potential futures in their field. Participants are examining the external factors shaping corporate learning and work together with industry experts and like-minded peers to create future scenarios that can be used to help them prepare more effectively for new worlds.

News

Streetlearn: a serious game using Google Streetview

07 December 2011

The StreetLearn project has developed and tested a serious game using Google Streetview to create the 3D surroundings of the game. The learner/gamer is a police officer searching for a drugs dealer and his stash. The game is situated in the centre of Amsterdam, the 'grachtengordel', that forms part of the Unesco cultural heritage. While playing the gamer learns about the cultural and historical value of the grachtengordel.

Cost effective

Games often take place in a realistic 3D-environment. Developing these surroundings is much too costly for many educational institutions. But Google Streetview is an open 3D-environment, available for everybody. Is it possible to use Google Streetview for serious games, was the central question for the project Streetlearn. What are the possibilities and limitations of Google Streetview as a 3D-environment for educational purposes. What do teachers need to use this environment for the development of serious games? What are the benefits of the use of Google Streetview as a game environment for eduction?

 

Drugsdealers

The Streetlearn project has developed a location-dependent game using Google Streetview. A learning scenario has been written in which the gamers play the role of a police officer hunting for drugsdealers. The gamers receive assignments to find objects, to go to another location, to follow up tips and to answer questions. In the meantime they move through the streets of the centre of Amsterdam, gaining information and acquiring knowledge about their enviroment.

 

Evaluation

A prototype has been developed and has been made available in Google Streetview. A small group of students Cultural Sciences of the Open Universiteit have played the game. The fist evaluations are posted on the website of Streetlearn. The final evaluation of the project will also appear there.

The Streetlearn project started in June 2011 (see the earlier newsitem) and will end this year. It is co-financed by the SURFnet/Kennisnet innovation programme.

Directory

Fielding Nair International - Architects and Change Agents for Education

19 October 2011

Fielding Nair International is the global leader for educational facilities planning and architectural design. FNI plans and designs school facilities for today and tomorrow with one primary goal in mind — to improve learning. FNI has provided professional services to local, regional and national governments, school districts and other educational clients in 36 countries on 5 continents.

Directory

EERJ - European Educational Research Journal

22 September 2011

The EERJ publishes articles from a wide range of research on education that illuminate the emerging ‘space’ of European education, learning and research. This 'space' and its processes are often described as constituting Europeanization and they are relatively new, complex and often puzzling, so there is no standard format for approaching them.

However the EERJ encourages contributions which seek to explore or interrogate Europeanization through the analysis of policy and practice at national or European level, across the fields and sectors of education provision.

News

Rénovation des salles multimédia en Région Ile de France

18 August 2011

La Région Ile-de-France a pour projet de créer et de rénover les salles multimédia au profit des établissements publics locaux d’enseignement pour une durée de trois ans.

Ces salles sont principalement pluridisciplinaires et sont utilisées pour l’enseignement des langues.

 

Le concept retenu pour la création de nouvelles salles réside dans l’espace multimédia. Ainsi, VXCD Tecnilab a donc été choisie avec la société LogoSapience afin de mener à bien cette opération.

 

Salle multimédia

 

LogoSapience développe et commercialise la solution LogoLAB. VXCD Tecnilab, étant un revendeur agréé de LogoSapience, a proposé pour la Région Ile-de- France, la solution LogoLAB.

 

Elle regroupe un magnétophone et un magnétoscope virtuels numériques de langues. Elle permet entre autre de numériser les sources audio et vidéo et de les stocker sur un serveur. LogoLAB est ainsi utilisée dans une salle multimédia pour effectuer des travaux d’audio actif comparatif (utilisation de deux pistes audio : les pistes professeur et élève), des réaliser des QCM, etc.

 

VXCD Tecnilab, de son côté à proposer son produit phare IDM Class. Elle est une solution complète de formation interactive permettant de transformer une salle informatique en véritable espace multimédia numérique. IDM Class ajoute de l’interactivité aux formations grâce à ses fonctionnalités : communication, diffusion, création d’activités, envois d’applications et de fichiers, mise en place de groupes de travail, personnalisation du logiciel.

 

Pour plus d’informations : www.vxcd.fr

Projects

Teacher Virtual Campus: Research, Practice, Apply

07 June 2010

The aim of the project is to increase virtual mobility among academic staff by facilitating development, management and implementation of virtual research and mobility and by improving their virtual mobility competences.

TeaCamp project contributes to the needs to increase virtual mobility among academic staff by facilitating:

  • HE institutions to realize necessary steps to be undertaken to ensure full academic virtual exchange and recognition of academic virtual processes, academic staff to prepare, develop and implement virtual mobility, despite their economic, social and other restraints, researchers to implement transnational research,
  • institutions and students to benefit from updated and qualitative curriculum, to ensure availability and  ccessibility of qualitative curriculum for various LLL target groups.

Results

  • Recommendations for institutional regulations for academic staff and student virtual mobility implementation and full academic recognition
  • TeaCamp virtual campus with the tools for academic staff to develop curriculum content, to implement virtual mobility, and to evaluate learning results and implement international comparative research
  • Curriculum content (based on learning results) developed by each partner institution for international virtual mobility of students, including learning/ teaching scenarios
  • Study on virtual mobility for teachers and students based on international comparative research results, using TeaCamp virtual campus tools
  • TeaCamp exploitation strategy, based on recommendations and research resultsExtracted from TeaCamp

Extracted from TeaCamp