Last modification date: 7 Oct 2004.
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Acronym: OrmeE
Start date: 1 Jan 2003
End Date: 25 Jan 2004
Promoter: European Commission
Country: Belgium, Germany, Italy
To provide assessed information and data to all the players along the eLearning content value chain on copyright issues.
In particular, the project will analyse the IP rights management from four points of view:
- The implementation of the EU Directive on Copyright in the Information Society, which is under development in many member states and may provide different regulations precisely in the field of exception for educational purposes.
- The use of DRM systems in educational environment. Digital Rights Management will be seen in this context as access technologies instead of mere protection measure
- The PPP best practices as in the field of co-operation between private content producers / aggregators and public educational institutions
- The best practices in the field of “learning object” methodology, analysed in relation to effective models of exchange of IP rights on copyrighted content.
On the basis of these studies, the project aims at networking people and organisations belonging to different phases of the value chain (particularly rights holder and users) on an issue that up to know is more occasion of contest than of collaboration.
Approach:
The key strategy of the OrmeE project is networking. The four studies will start from the analysis of existing sources of information and knowledge; the first findings will be assessed involving key representatives of stakeholders and finally disseminated in broader communities. The innovative aspect is to focus a very contested subject and to work to establish ground of debate. This will provide also policy makers with an occasion to look for concrete solutions (in terms of regulation, positive actions, etc.) based on real confrontation of different views and interests.
The identification of project target groups is very important in this framework. It stems from a clear analysis of the “eLearning content value chain” where the role of the different players (from creators to final users, including publishers, other aggregators, eLearning providers, technological vendors, learning communities, etc.) is taken into condiseration. The idea is to point out the different interests, approaches, attitudes and to stimulate the debate instead of emphasise one point of view against the others.
Expected results:
In coherence with the described approach, the main expected result is the creation of a dialogue between existing networks representing different players of the eLearning value chain. The dialogue shall be based on the project outputs, id est the four assessed studies described above.