New issue of eLearning Papers on Game-Based Learning is out!
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Why should we implement games for learning? How should we do this? What games are appropriate for my needs? The 25th issue of eLearning Papers should help to find answers to such questions. Guest editor: Maja Pivec. Join the community about this topic.
The potential of Game-Based Learning (GBL) is still underestimated. We firmly believe that GBL can play a major role in renewing learning as it is perceived by learners in all levels of education and training systems. Games have high presence in informal learning contexts – but in formal education, they are still often seen as an unserious activity and their potentials for supporting learning remain undiscovered.
The new issue features 9 articles, 4 of them are in depth insights on the topic and the other 5 are examples from the field of the implementation of games in education. We thank all authors for their high quality submissions.
In-depth articles:
The Language Campus: Role-Play in an e-Learning Environment
Paul Pivec, Deakin University
Developing Serious Games: from Face-to-Face to a Computer-based Modality
Ariadna Padrós, Margarida Romero and Mireia Usart, ESADE
Delve into the Deep: Learning Potential in Metaverses and 3D Worlds
Mercedes Gisbert Cervera, Vanessa Esteve Gonzalez and Maria del Mar Camacho Marti,
Rovira i Virgili University
EnerCities, a Serious Game to Stimulate Sustainability and Energy Conservation: Preliminary Results
Erik Knol, Qeam BV and Peter W. De Vries, University of Twente
From the field articles:
AVATAR – The Course: Recommendations for Using 3D Virtual Environments for Teaching
Maja Pivec, Information Design, FH JOANNEUM. Cristina Stefanelli, Consorzio FOR.COM. Inger-Marie F. Christensen, University of Southern Denmark. Jutta Pauschenwein, ZML – Innovative Learning Scenarios
Serious Games and Formal and Informal Learning
Aristidis Protopsaltis, Serious Games Institute. Lucia Pannese, Imaginary srl. Dimitra Pappa, NCSR Demokritos. Sonia Hetzner, Friedrich-Alexander-Universität
Fingers on the Screen: Game-Based Learning for Students with Intellectual Disabilities
Maria Saridaki and Constantinos Mourlas, University of Athens
Envigame – Linking Environmental Education to ICT in Czech Primary Schools
Barbora Štollová, Envigame project coordinator
Engage Project: Sharing Experience from Game-Based Learning Dissemination Workshops
José Luis Soler, Computer Science Engineer, Florida Centre de Formacio , Valencia (Spain)
Gisela Vidal, International Relations Department, Florida Centre de Formacio , Valencia (Spain)
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