Game-Based Learning (GBL)
Blender PT Conference 2013. Promoting, Bridging and Sharing Digital 3D
Welcome to the Blender PT Conference 2013 website, an event gathering researchers, professionals and freelancers to promote the open-source 3D digital tool Blender, debate about its real impact at an academic and professional level and build bridges between digital 3D communities in a knowlegde sharing environment.
The Blender PT Game Contest 2013
The Blender PT Game Contest 2013 has an international scope aimed towards the stimulation of the computer game development and digital entertainment industries in Portugal, promoting the use of information and communication technologies and encourage the use of the open-source 3D production tool Blender.
How to participate
Participants are asked to submit their projects to conference(at)problender(dot)pt, and attach the files necessary per each of the following categories, by February 20, 2013.
ELVW 2013: Experiential Learning in Virtual Worlds Conference 2013
Interest in virtual worlds and their application to learning have increased significantly in recent years. They play an increasingly important role for people in both social and work-based contexts, and they challenge many of our assumptions about how we work, teach, learn, and relate to each other.
There are many different types of virtual worlds and they are used for a multiplicity of purposes including gaming, play, social networking, learning and development, work, and also business. The experiences gained in virtual worlds influence who we are in the physical world, and vice versa. What are we learning through those experiences and how transferable is that learning from one domain to another?
The main aims of this conference are to increase our understanding of experiential learning in virtual worlds, both formal and informal, to share experience and best practice, and to debate future possibilities for learning in virtual worlds. We believe the conference will be of interest to educators, researchers, students, independent scholars, trainers, virtual world users, and anyone interested in what happens in virtual worlds and what it means for us as human (or virtual) beings.
LWF13: The Future of Learning Conference and Festival
Relaunching its renowned Handheld Learning, Game Based Learning and Digital Safety conferences to be hosted 17th-18th June, followed by the LWF 13 Future of Learning Conference & Festival hosted 19th-21st June.
Since 2004 LWF has consistently presented some of the most challenging, forward-thinking conferences that lead, facilitate and record the dialogue about the transformation of society and how our education systems can respond. As a leader and progressive thinker in this field we very much welcome your participation.
Project GREAT Presentation at the Future of Education Conference 2012
Game Based Research in Education and Action Training.
COIED 2012 Contextos de aprendizagem em ambiente digital
A COIED 2012 realizar-se-á entre 8 e 19 de outubro de 2012, tendo como tema geral orientador Contextos de aprendizagem em ambiente digital.
Durante o período de 8 a 19 de outubro de 2012, serão realizadas nove Webconferences e três sessões no Mundo Virtual Second Life, com oradores convidados. Realizar-se-ão ainda oito apresentações de Artigos de Investigação e oito apresentações de Boas Práticas, selecionadas de entre os trabalhos submetidos pelos participantes.
A Conferência Online de Informática Educacional é acreditada pelo CCPFC (Conselho Científico-Pedagógico da Formação Contínua) como ação de formação, na modalidade Curso de Formação, com 0.8 créditos (20 horas). Para os efeitos previstos no artigo 5º do Regime Jurídico da Formação Contínua de Professores, a presente ação releva para efeitos de progressão em carreira de Educadores de Infância e Professores dos Ensinos Básico e Secundário.
A acreditação da COIED obedece a regras que serão divulgadas oportunamente.
Para efetuar a sua inscrição, basta carregar no botão Registar existente no canto superior direito.
O eBook da COIED 2011 pode ser consultado aqui.
Nyt pelittää! Opas strategisen joukkueroolipelin rakentamiseen
Nyt pelittää! Opas strategisen joukkueroolipelin rakentamiseen kertoo, kuinka ainutlaatuinen, elämyksellinen ja pedagoginen joukkueroolipeli toteutetaan. Opas tarjoaa tietoa, jota voi vapaasti hyödyntää ja soveltaa joukkueroolipelitilanteen mukaisesti.
Nyt pelittää! -pelin on ideoinut, suunnitellut ja toteuttanut Sometu (Sosiaalinen media oppimisen tukena) -verkosto. Peliä on pelattu vasta yhden kerran Hämeenlinnassa kevään 2012 ITK (Interaktiivinen tekniikka koulutuksessa) -konferenssissa, joka on Suomen suurin tieto- ja viestintätekniikan opetuskäytön tapahtuma. Verkoston pelinrakentajat lupaavat, että pelin toteuttaminen tämän oppaan neuvojen mukaan on luova ja innostava oppimiskokemus niin pelinrakentajille kuin pelaajille.
1st International Workshop on Pedagogically-driven Serious Games (PDSG 2012)
In conjunction with EC-TEL 2012
Accepted authors will be invited for a special issue in the International Journal of Technology Enhanced Learning
Technology Enhanced Learning is a promising area where Serious Games can have an impact beyond pure entertainment. Despite this potential, two issues stand in the way of achieving learning effects:
- Few pedagogical theories are sufficiently formalized to allow implementation
- Pedagogical principles are implicitly implemented in the game story, structure, and characters, so that it is very difficult to test different theories on the same game mechanics. This results in low reusability and high costs
To address these issues, this workshop focuses on:
- Formalizations of pedagogical theories potentially capable to drive the elements in a game's world, such as narrative and characters' behaviour
- Game frameworks based on storytelling, explicit game mechanics and intelligent agents that can provide an environment to implement pedagogical formalizations
Call for papers - International Conference 'The Future of Education'
Call Deadline: 14-Nov-2012. The third edition of The Future of Education International Conference will take place in Florence, Italy, on 13-14 June 2013.
The objective of The Future of Education Conference is to promote transnational cooperation and share good practice in the field of innovation for education. The Future of Education Conference is also an excellent opportunity for the presentation of previous and current educational projects.
Call for Papers:
The conference focuses on the following thematic areas:
- Innovative Teaching and Learning Methodologies
- Education and New Technologies
- Media Education
- E-learning
- Learning Games
- Studies on Education
- Studies on Second Language Acquisition
- Art Education
- Music Education
Please notice that this list is not exhaustive and other topics will be taken into consideration.
The Call for Papers, within the New Perspective in Science Education Conference, is addressed to teachers, researchers and experts in the field of science education as well as to coordinators of science and training projects. Experts in the field of science teaching and learning are therefore invited to submit an abstract of a paper to be presented during the New Perspective in Science Education international conference. The abstract should be written in English (between 200 and 500 words) and sent via email to science@pixel-online.net no later than 14 November 2012.
Mundo sonoro (biblioteca escolar digital)
Mundo sonoro es una unidad de aprendizaje e investigación para trabajar, de forma lúdica y motivadora, aspectos sonoros cotidianos, con sus objetivos, contenidos, actividades… Bajo el eje del sonido, se presentan capítulos que nos permiten navegar entre pantallas para trabajar, individualmente o en grupo, de forma activa y dinámica. Este material puede ser utilizado por los alumnos y profesores del Segundo y Tercer Ciclo de Educación Primaria, aunque algunas de las actividades pueden desarrollarse también, con la correspondiente adaptación, por alumnos de Educación Secundaria Obligatoria.
Este ODA nos permite interactuar con Bat, el murciélago, a través de una serie de capítulos que permiten navegar entre pantallas para trabajar, individualmente o en grupo, de forma activa y dinámica, el interesante tema del sonido. Este material podrá ser utilizado, fundamentalmente, por los alumnos y profesores del segundo y tercer ciclo de Educación Primaria, aunque, a buen seguro, algunas de las actividades podrán desarrollarse también, con la correspondiente adaptación, por alumnos de Educación Secundaria Obligatoria.
Lea la guía didactica aquí.


