VS-Games '12 - 4th International Conference on Games and Virtual Worlds for Serious Applications
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The term 'Serious Games' covers a broad range of applications from flash-based animations to totally immersive and code-driven 3D environments where users interface with large volumes of data through sophisticated and interactive digital interfaces. This shift towards immersive world applications being used to support education, health and training activities marks the beginning of new challenges that offer real scope for collaborative and multi-disciplinary research solutions, and real opportunities for innovative development.
The conference aims to ask and search for answers to the following questions:
In what ways are games and virtual world applications effective tools?
What founding theories and approaches are emerging to support the field?
What and how can different technologies contribute to build ever better serious games?
What are the benefits of serious games for end-users and stakeholders? How can benefits be assessed?
What are the technologies (e.g. applications, platforms, engines) that are most effective in which areas and for what targets?
What cross-disciplinary approaches are emerging to support design, development and implementation of the technologies?
How and for what benefits is user generated content supported?
Researchers, developers, practitioners and decision-makers working with or applying serious games in their communities are invited to present papers in the following two main streams of the conference: games and virtual world applications for serious applications.
Read the Call for Papers here.
Deadline for paper submissions is 1 June 2012.